Clearly Bronwyn your expert contributions as our guest make clear you are a thought leader at the center of the field of learning through games and virtual environments.
THANK YOU for sharing your insights into what defines and differentiates online games and virtual environments like Second Life; and explanation of the language of this emerging field and the potential value: the development of essential 21st century skills.
Your quote from Morrison suggesting the key 21st century skill is learning itself and your observations about what games teach are thought provoking indeed:
"The most valuable skills someone can acquire are the skills to learn rapidly and efficiently and to go into almost any situation and figure out what has to be learned". Gamers are learning to learn not just through a relationship with the technology but through relationships with others. The games establish a real reason to collaborate and build social capital."
And you gave us a lesson in virtual ethics, norms and civil rights to guide those interested in the practice.
Given our increasingly networked, knowledge and social capital based businesses and organizations, I sense the field of virtual worlds and social contexts through which you have guided us will get increasing attention. I trust you will visit again to share your expertise and forecast of what is ahead.
Thank you, indeed.
~ Jenny Ambrozek